Angela . Ian
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June

2019


 

 

DESIGN PHILOSOPHY

When tackling a design problem my approach is twofold: simplify and delight. By simplify I mean boiling down concepts to their most essential, basic elements–the fundamental point where it identity begins and things truly make sense. By delight I mean awe and surprise. Creating that moment where there’s a twinkle in your eye, where you find something so intriguing that your mind is forced to wonder "what's next." That’s what good design should do. It should educate and ask..It should tell you something and make you feel something new. I believe the journey of getting there is often just as beautiful as the end result.

 
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Mapbox - Navigation

Principal Designer

- Work with engineering and product management to drive shared vision and execution of product plans that prioritize and balance between business and user needs.

- Work with cross-functional team to design an efficient user experience by translating product requirements into engaging design concepts and simple design models.

- Lead design projects across the entire product lifecycle and doing so with multiple large vehicle companies.

- Evaluate the success of existing products and features, and bring new ideas to expand the capabilities of offerings in Mapbox’s APIs.

- Develop a navigation experience that utilizes Mapbox technologies as well as third-party data sources to help drivers avoid unsafe road conditions and traffics.

  • Provide drivers with a stress free system with lane level guidance, compound maneuvers, and junction view.

  • Create a system of warnings in conjunction with the map view and camera angles to assist drivers on upcoming road events and options to avoid traffic, speed traps, and road hazards.

- Responsible for the entirety of visual experience, including testing contrast for compliance as well as the creation of cartography.

 
 

SF

2019-Present

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NIO - Autonomous Vehicle

Senior Staff Visual Designer

- Redesign next generation ES8 2.0 NIO pilot vehicle cluster, center console, and head up display.
- Solely own the visual language of the whole system UI
- Seek new ways to restructure the UX paradigm from a visual point of view that brings the system in line with technology and idea of modern forwarding thinking design.
- NIO's line of product also include level 4&5 autonomous vehicles. My primary responsibilities include defining a unique branding experience for NIO with the in car experience.
Projects include: System Architecture, Home, Music, Navigation, Video, Cluster, Voice Command, Mobile Chatbot, and HVAC.

 
 

SF

2017-2019

 
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PEBBLE WATCH

Senior Visual Designer

Within one year, the team I was on at Pebble reimagined the entire broke the Kickstarter record at over $20 million received the Pen award, and refreshed the entire brand. As we started redefining Pebble, my role as the Sr. Visual Designer became an over arching bridge between product, brand and marketing.

My responsibilities included:
Product: System UI, Global System Visual Consistency, Apps Design
Brand: Logo Design, look and feel, visual consistency
Packaging: Box, Labels, Structure, Print Quality checks
Marketing: Web Design, Email Marketing, Advertisements, Trade Displays, Campaigns

 

RWC

2014-2016

 
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LG WEBOS SMART TV

Senior Visual Designer

Our entire team was given one year to rethink what “Smart TV” means. During this year, we created and manufactured the LG WebOS Smart TV and won the RedDot award for creativity and innovation. I had the opportunity to lead some of the UI/UX experiences for TV apps, System UI, Global Search, and Content Discovery Experience

 

SF/SC

2012-2014

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HP WEBOS

Senior Visual Designer

It’s a rare and challenging opportunity to be given the chance to reboot a system UI and globally refresh the look and feel of every element. As HP was trying to redefine itself and standout from the crowd, my team strategized to relaunch what WebOS could be. Two things happened simultaneously:, one was to redefine the operating system and create another line of HP laptops powered by WebOS, and the other was to create a style uniquely WebOS.

SF/SV

2011-2012

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NOKIA

UX Graphic Designer

It was an intense battle to convince upper management to refresh the visual style of the Nokia OS. Our R&D team not only tried and succeeded in integrating a few new functions to the mobile experience, but we also rebooted the style from start to finish. 

SF/MV

2009-2011

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ELECTRONIC ARTS

UI ARTIST

It was a small team of talented people crafting a digital fantasy. Each of us had our own part in making sure the Sims3 got created successfully. 

RWS

2009